Bugs and other problems I encountered and how I fixed them (so far)


  • Tile grid white lines appearing/flickering when moving. Only on Windows version of the game.
    • Fix - right click on tile set - Condition tile sheet texture
  • When hit by multiple damage applying blueprints it took more than one life.
    • Fix - Set Active -> Set "can be damaged" during death animation.
  • Jump sound every time player hit the jump button
    • Fix - new variable checking if player is currently in the air
  • Hitting pause button while the game is paused would open another pause menu (Android only).
    • Fix - on button click -> branch > condition check Is Game Paused

  • Unreal Engine related issues:
    • couldn't package Windows version - fix - install SDK
    • couldn't package Android version - fix - install the correct version of Android studio
    • packaging would complete immediately without doing anything - fix - learn to read the output log you stupid...
    • windows version wouldn't show game icon - fix - restart UE or computer.

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